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Samurai shodown ii faq
Samurai shodown ii faq










samurai shodown ii faq
  1. #Samurai shodown ii faq how to
  2. #Samurai shodown ii faq free

2) Kuroko jumps at you, almost always with his C kick. A variant on this is when he sends out his electrical sphere, then rolls under it and tries to throw you. he rolls through your attack and hits you. He will often do this if you try making quick, non-low attacks against him i.e. 1) Kuroko rolls in and tries to AB slash or throw you. I've noticed three patterns that allow you to get a shot at him. To beat him consistently, you have to exploit his patterns. In general, play conservatively most of the time, because he can cream you easily with his many moves if you try anything funny.

#Samurai shodown ii faq free

Kuroko does NOT move away after hitting you, so while going through your "mad" animation, you have a free throw against him while he's right next to you. If he hits you, you will most likely be powered up afterwards (assuming you're still alive). The best way to counter this is probably to jump over him. He will eventually throw you if he can't hit you with the Super. If you block, he will keep on trying to slide into you, ticking off points. If you try ANY counterattack, he will cream you with his Super. So you don't have to crouch all the time. Note that Kuroko doesn't have any low attacks except for his short-ranged crouch kicks. When he's hit, he will often do the "split" trick. If you do special moves, he will often retaliate with his chain extension. If you throw a fireball, he will often reflect it.

samurai shodown ii faq

If you try to jump him, he will often hit you first with his ground slash, or leap into the air and hit you with an air slash. Most of the time, Kuroko will advance toward you, or throw fireballs if you are far away.

#Samurai shodown ii faq how to

How to beat Kuroko General tactics Kuroko uses-this is on my system, and I don't know if the CPU uses the same strategy in other systems, but I don't see why not. So home players can get Kuroko easily by loading the saved position, and beating a "dummy" player while satisfying the conditions. Also, a memory card saved at the appropriate opponent WILL work. If either wins 2-0, winning the second round through the conditions above, Kuroko will still come out. To make this easier, a human player can join in. For the second round, you must finish off your opponent with your Super Move, with under 20 seconds on the clock. For the 6th, 8th, and 10th opponents, you must beat your opponent in two rounds. So playing quality has NOTHING to do with it! This second method is sure-fire, and was discovered by Greg Kasavin. This was a 2-1 match, after I had continued twice already. Once I got him after beating third opponent Sieger through a timeout, when I had a sliver of life more than he had. Time, life left, whether you've continued, human opponents, and any other factors do NOT affect whether he comes out or not. I've gotten him after the third, fourth, fifth, and other opponents myself. * Playing CPU Kuroko * How To Beat Kuroko * Playing Human Kuroko * Kuroko Facts * Kuroko Taunts * Normal Attacks * Special Attacks * Credits Playing CPU Kuroko There are two ways to get Kuroko: The first is completely by random.












Samurai shodown ii faq